![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0JUxRCgVZMfa1wSQzds4e526NMyJEmWyEOHlkSiMxbG-CqcBj4DfioF0DyL0AwOLYPQt0_Od8b10Vqc5SlsVBz_nDyJNGIMSp5IKRijL7Zojl7J9JzT4kredjMH0J0P1foS4zHTAoDtU/s320/IMG_0590.jpg)
Combat:
- Over complicated, look at removing hit points.
Starting Conditions:
- Start with 1 worker and a number of resources to allow players buy what they want.
Resources:
- Add farms to the game.
Middle Hex:
- Produces resources in the same manner as a base(1 of each)
Priest:
- Review abilities, maybe look at using priests to generate chance(Miracle?) cards.
Balance:
- Review unit cost/effectiveness to be more balanced.
Building progression:
- After capturing an Alien Factory wait 1 turn before building from it, after capturing mine receive resources next turn.
- You can only build Mechs at alien factories.
Relics:
- Make Relics easier to build as this takes too long at present