Thursday, October 28, 2010

First Playtest

We had our first group playtest yesterday where 3 of us had a chance to play and sort out any rule ambiguities. We played for just over an hour, below are some images and observations we took away from the playtest.




Combat:
  • Over complicated, look at removing hit points.
Starting Conditions:
  • Start with 1 worker and a number of resources to allow players buy what they want.
Resources:
  • Add farms to the game.
Middle Hex:
  • Produces resources in the same manner as a base(1 of each)
Priest:
  • Review abilities, maybe look at using priests to generate chance(Miracle?) cards.
Balance:
  • Review unit cost/effectiveness to be more balanced.
Building progression:
  • After capturing an Alien Factory wait 1 turn before building from it, after capturing mine receive resources next turn.
  • You can only build Mechs at alien factories.
Relics:
  • Make Relics easier to build as this takes too long at present

Tuesday, October 26, 2010

THE PROJECT X

The project X
Team Designers : Michael, Robbie, John & Myself...
Theme: mix of Technology and Theology

One week for kleenex test so.... what to do? Get to work...

We had our second meeting and we came up with lots of good ideas and pretty much we have a good notion of what we want and where we want to go, now it is just matter of landing our thoughts and theories  in a real thing.

so keep posted and you will see what this is all about...