Thursday, October 28, 2010

First Playtest

We had our first group playtest yesterday where 3 of us had a chance to play and sort out any rule ambiguities. We played for just over an hour, below are some images and observations we took away from the playtest.




Combat:
  • Over complicated, look at removing hit points.
Starting Conditions:
  • Start with 1 worker and a number of resources to allow players buy what they want.
Resources:
  • Add farms to the game.
Middle Hex:
  • Produces resources in the same manner as a base(1 of each)
Priest:
  • Review abilities, maybe look at using priests to generate chance(Miracle?) cards.
Balance:
  • Review unit cost/effectiveness to be more balanced.
Building progression:
  • After capturing an Alien Factory wait 1 turn before building from it, after capturing mine receive resources next turn.
  • You can only build Mechs at alien factories.
Relics:
  • Make Relics easier to build as this takes too long at present

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