Friday, November 5, 2010

Game Art Style

I think a big lesson I've learned at this stage is in terms of the art required, the game our playtesters tried had detailed placeholder art that I think led to taking the game very seriously along with it being impossible to recreate by any of us in less than a week. To encourage fun and also to play to our strengths I've started working on a final art style that's much more fun. The underlying mechanics of the game remain the same but we've added a few elements to the game which will hopefully encourage player interaction. I think the new art style is a lot more approachable and it means we'll be designing a game thats aimed at younger audiences... after all why should adults have all the fun!

They're still WIP at this stage so if anyone feels like providing helpful criticism we might take it on board!

2 comments:

  1. I think they look really good though i liked the hunter image in the playtest. How does the lighter younger image fit in with the relic and miracle theme. I look forward to seeing the finished product. Good luck with it.

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  2. Unfortunately with the time we had and no one on the team with an artistic background we had to chose something more attainable for the art style. The religious element is gone and replaced with a technological/monument building elements that revolves more around diplomacy and combat to resolve, in our playtest the new rules improved player interaction a lot and it was definitely more fun.

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